Hey, I purchased this plugin and I also have SDY_Raising but I'm wondering if you could add the time of day functionality to the raising screen as well? Setting the time of day via the plugin command only sets the time on the map, not in the raising screen. Thanks!
Hi stahl-tier, the update is up! v1.1.0 is now on this page, and you can download it again from your purchase at no extra cost.
What's new: "Change Time of Day" (SDY_Ranch3D) now sets the time of day of the raising screen too. The command has a new option, "Raising screen too" (ON by default), so the commands you already have in your events work on the raising screen as they are. It also works when no ranch is shown on the map, and the time is kept in the save. The new time is used from the next time the raising screen opens. For example, put the command in SDY_Raising's turn-end common event to go morning, evening, night.
Please replace both SDY_Ranch3D.js and SDY_RanchRaising.js (keep SDY_Ranch3D above SDY_RanchRaising). If you turn "Raising screen too" OFF, the command changes the map only.
Thanks again for the suggestion, and let me know if anything doesn't work as expected!
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Hey, I purchased this plugin and I also have SDY_Raising but I'm wondering if you could add the time of day functionality to the raising screen as well? Setting the time of day via the plugin command only sets the time on the map, not in the raising screen. Thanks!
stahl-tier
Hi, thank you for purchasing the plugin and for the great suggestion!
You're right — currently the time of day is only applied to the map, not to the SDY_Raising screen. I'll add support for the raising screen today.
Once the update is uploaded, I'll let you know here. You'll be able to download the updated version from the same page at no extra cost.
Thanks again for your support!
Sunday Plugins
Hi stahl-tier, the update is up! v1.1.0 is now on this page, and you can download it again from your purchase at no extra cost.
What's new: "Change Time of Day" (SDY_Ranch3D) now sets the time of day of the raising screen too. The command has a new option, "Raising screen too" (ON by default), so the commands you already have in your events work on the raising screen as they are. It also works when no ranch is shown on the map, and the time is kept in the save. The new time is used from the next time the raising screen opens. For example, put the command in SDY_Raising's turn-end common event to go morning, evening, night.
Please replace both SDY_Ranch3D.js and SDY_RanchRaising.js (keep SDY_Ranch3D above SDY_RanchRaising). If you turn "Raising screen too" OFF, the command changes the map only.
Thanks again for the suggestion, and let me know if anything doesn't work as expected!
Sunday Plugins
Thank you for this quick reply and update! I'm giving it a try!